Solving the Gaming Mystery
Meanwhile, social gaming pioneer Zynga
What's going on?
It might help at this point to look at this fall's college freshman class. Assuming they're 18, they will have been born in 1995. The Web was spun before they were. They take WiFi and broadband for granted. Facebook was created when they were in fourth grade.
My son, who's all of 21, finds this generation mysterious, but I don't. My class had the same relationship with the 1960s.
By the time I hit college in 1973, the 1960s were done. Rock was something you saw in arenas, rebellion was all symbolic and the totems of the previous decade were so mainstream as to look old-fashioned. Even Dick Cheney had long hair and sideburns.
Technology trends turn out to be a lot like musical tastes in that they change quickly and constantly. Each incoming class wants to see the world anew and make its own trends. What their older brothers and sisters think is as obsolete as what their parents think. Mark Zuckerberg is almost old enough to be their dad.
Today's kids have grown up after technology. The iPhone appeared when they were in middle school, the iPad when they were just entering high school. At the same time, as I noted last week, the nature of how we connect with computers is changing. We've gone from sitting at desks to tapping at screens, but even that looks old-fashioned, even quaint. We don't know what comes next.